It's been so long, and I've done 13-14 exams since but I return to prowl the internet.
<<Theoretical thinking Ahead skip to FIN if uninterested>>
First a problem that's plagued me is that of time travel, and the inability for it to work due to causality errors. eg if one goes back in time and runs over Hitler with a Deloraine before he massicers all the Jews, then you now have no incentive to kill him in thee future, runing cause and effect: cause: hitler was mean. effect: killed him before he was mean, effect cause didint happen hence error.
therefoe if one goes to a place in time where you have no knowledge of, thus no cause to go there in the first place other than to be a tourist, then the effeet is that you hve no knowledgeable effect on the timeline, you find your eeffect when you return. If you can make sence of that then you have to find a place in time you have no knowledge of that speaks the same language as you.
alteritavly you could travel forward in time, but your not alllowed back as you could change the timeline and cause a revese causality error: make the effect happen before the cause, eg invent some tech years before it was when you travled forward to beginwith. All this thinking is under the idea that time is set.
FIN
now that I'm done with my exams my free time has become my full time and I've been getting into C++ proggramming cause it's nessesary for most of the courses I'm hoping to get into. With great free time comes a fair few games: Sonic PC collection (all finished), Disgaia DS (MMO like grinding for level ups so i can kill the next lot of monsters, also so i get more powerfun weapons, but the abilities i'm getting just seem to stack and I only use the first abailty a class gets cause it fits the most situations), Scribblenauts (actualy stolen by my sister because i lt her have a short turn and she ran off, bloody 20 year old), Megaman starforce Dragon (reminds me of the good old days of battle network), TF2 (halloween hats got old fast and are interfearing with my tanut kills)
Also been devloping further on the previous ideas posted, with working titles: Prometheus project and Paranoia gamee (a slight paranoia modle was worked into Batman: Arkum Asyllum when the bad guys found someone knocked out, but it was more like an alarm metre, with high alarm making them shoot at slight movements so if you moved near them theey would shoot you, elsee look silly). Along with a third title: King of theives (tell me if something else has the same name) where upon your chaacter sets up a caper/heist/con and then carries it out, all fairly linear in missions (one at a time) but missions are planned to be big and have many aspects to acheive before the heist can begin. Planned neich title, as I havn't found a reliable audiance.
note: also want to make a flight sim for bi-planes, just because
Next Halloween if i can find someone to go with I'm dressing up as the grey ghost (made up super heero in the batman world (original cartoons, first series)) cause he looks cool, that or Dr Horrible. Or just get aviator gogles, cause they'd make flight sims that much more cool ( already have fan to simulate winds)
Also I wanted to do a game similar to Mirrors edge but more extreame, less forgiving. Called Follow the leader (or not) you control an eXtreame Lemming, and through him the few that follow behind him (acting as a lives system). doing a sprite based one for fun right now, but have planes to make it into a full 3D game, maybe still with sprites through.
Extra long post for long break, more regular updates to come posted at reasonable times (local time -1:27AM)
P.S if anyone notices an extra "e" in some words it's because of the keyboard, the e key is sensative.
P.P.S its getting harder to think up closing lines that end in out so don't blame me if they become more abstract from here on out
The Pitcher throws, Swing! and it's out.
<<Theoretical thinking Ahead skip to FIN if uninterested>>
First a problem that's plagued me is that of time travel, and the inability for it to work due to causality errors. eg if one goes back in time and runs over Hitler with a Deloraine before he massicers all the Jews, then you now have no incentive to kill him in thee future, runing cause and effect: cause: hitler was mean. effect: killed him before he was mean, effect cause didint happen hence error.
therefoe if one goes to a place in time where you have no knowledge of, thus no cause to go there in the first place other than to be a tourist, then the effeet is that you hve no knowledgeable effect on the timeline, you find your eeffect when you return. If you can make sence of that then you have to find a place in time you have no knowledge of that speaks the same language as you.
alteritavly you could travel forward in time, but your not alllowed back as you could change the timeline and cause a revese causality error: make the effect happen before the cause, eg invent some tech years before it was when you travled forward to beginwith. All this thinking is under the idea that time is set.
FIN
now that I'm done with my exams my free time has become my full time and I've been getting into C++ proggramming cause it's nessesary for most of the courses I'm hoping to get into. With great free time comes a fair few games: Sonic PC collection (all finished), Disgaia DS (MMO like grinding for level ups so i can kill the next lot of monsters, also so i get more powerfun weapons, but the abilities i'm getting just seem to stack and I only use the first abailty a class gets cause it fits the most situations), Scribblenauts (actualy stolen by my sister because i lt her have a short turn and she ran off, bloody 20 year old), Megaman starforce Dragon (reminds me of the good old days of battle network), TF2 (halloween hats got old fast and are interfearing with my tanut kills)
Also been devloping further on the previous ideas posted, with working titles: Prometheus project and Paranoia gamee (a slight paranoia modle was worked into Batman: Arkum Asyllum when the bad guys found someone knocked out, but it was more like an alarm metre, with high alarm making them shoot at slight movements so if you moved near them theey would shoot you, elsee look silly). Along with a third title: King of theives (tell me if something else has the same name) where upon your chaacter sets up a caper/heist/con and then carries it out, all fairly linear in missions (one at a time) but missions are planned to be big and have many aspects to acheive before the heist can begin. Planned neich title, as I havn't found a reliable audiance.
note: also want to make a flight sim for bi-planes, just because
Next Halloween if i can find someone to go with I'm dressing up as the grey ghost (made up super heero in the batman world (original cartoons, first series)) cause he looks cool, that or Dr Horrible. Or just get aviator gogles, cause they'd make flight sims that much more cool ( already have fan to simulate winds)
Also I wanted to do a game similar to Mirrors edge but more extreame, less forgiving. Called Follow the leader (or not) you control an eXtreame Lemming, and through him the few that follow behind him (acting as a lives system). doing a sprite based one for fun right now, but have planes to make it into a full 3D game, maybe still with sprites through.
Extra long post for long break, more regular updates to come posted at reasonable times (local time -1:27AM)
P.S if anyone notices an extra "e" in some words it's because of the keyboard, the e key is sensative.
P.P.S its getting harder to think up closing lines that end in out so don't blame me if they become more abstract from here on out
The Pitcher throws, Swing! and it's out.
- Location:In a Galaxy Far Far Away
- Mood:accomplished
- Music:Mikado

